Competitive Programming Problem Analysis: Diverse Algorithmic Challenges

This document presents an analysis of several competitive programming problems, outlining their descriptions, solution approaches, and specific implementation details or common pitfalls encountered. The problems cover various domains including number theory, combinatorics, geometry, and dynamic programming.

Problem 1: Minimizing Sum with Given GCD and LCM

Problem Description

Given two positive integers $G$ (greatest common divisor) and $L$ (least common multiple), find two positive integers $a$ and $b$ such that $\gcd(a,b) = G$ and $\operatorname{lcm}(a,b) = L$. The objective is to find the minimum possible value for $a+b$. If no such $a,b$ exist, report -1.

Constraints: $1 \le T \le 5$ test cases, $1 \le G, L \le 10^{12}$.

Analysis and Solution Approach

First, a necessary condition for a solution to exist is that $G$ must divide $L$. If $G \nmid L$, no such pair $(a,b)$ exists, and the answer is -1.

We know the fundamental property: $a \cdot b = \gcd(a,b) \cdot \operatorname{lcm}(a,b)$. Therefore, $a \cdot b = G \cdot L$.

Let $a = Gx$ and $b = Gy$ for some positive integers $x, y$. Since $G$ is the greatest common divisor of $a$ and $b$, it implies that $\gcd(x,y) = 1$.

Substituting these into the product equation:

$$ (Gx)(Gy) = G \cdot L $$ $$ G^2xy = G \cdot L $$ $$ xy = \frac{L}{G} $$ Let $K = \frac{L}{G}$. We need to find two integers $x, y$ such that $xy = K$, $\gcd(x,y)=1$, and $G(x+y)$ is minimized. Since $G$ is constant, we effectively need to minimize $x+y$.

To minimize $x+y$ for a fixed product $xy=K$, $x$ and $y$ should be as close to $\sqrt{K}$ as possible. We can find all factors of $K$ by iterating up to $\sqrt{K}$. For each factor $x$, $y$ will be $K/x$. We then check if $\gcd(x,y)=1$. Among all valid pairs $(x,y)$, we choose the one that minimizes $x+y$. If multiple pairs give the same minimum $x+y$, any one is fine.

Example: If $G=2, L=12$. Then $K = L/G = 12/2 = 6$. Factors of 6:

  • $(x,y)=(1,6)$: $\gcd(1,6)=1$. $x+y=7$. Then $a=G \cdot 1 = 2$, $b=G \cdot 6 = 12$. $a+b=14$.
  • $(x,y)=(2,3)$: $\gcd(2,3)=1$. $x+y=5$. Then $a=G \cdot 2 = 4$, $b=G \cdot 3 = 6$. $a+b=10$.

The minimum sum $a+b$ is 10. A common pitfall is forgetting edge cases, such as when $G=L$. In this scenario, $K = L/G = 1$. The only pair $(x,y)$ satisfying $xy=1$ with $\gcd(x,y)=1$ is $(1,1)$. This implies $a=G$ and $b=G$, so $a+b=2G$. This specific case can be missed if the factorization logic is not robust.

Problem 2: Counting Subsets with Non-Orthogonal Vector Pairs

Problem Description

Given $n$ items, each represented by a 2D vector $(x_i, y_i)$. Determine the total number of non-empty subsets of these items such that for any two distinct items $i$ and $j$ chosen in the subset, their dot product $x_i x_j + y_i y_j \ne 0$. The answer should be modulo $10^9+7$.

Constraints: $1 \le n \le 2 \times 10^5$, $-10^{18} \le x_i, y_i \le 10^{18}$.

Analysis and Solution Approach

The core constraint is that no two chosen vectors $(x_i, y_i)$ and $(x_j, y_j)$ can be orthogonal. This means their dot product $x_i x_j + y_i y_j$ must not be zero. If $x_i x_j + y_i y_j = 0$, then $x_i x_j = -y_i y_j$. For non-zero $x_j, y_i$, this can be rewritten as $\frac{x_i}{y_i} = -\frac{y_j}{x_j}$. This means if a vector has slope $m = x_i/y_i$, its orthogonal counterpart has slope $-1/m = -y_j/x_j$. Note that this includes cases where $x$ or $y$ is zero, where slope is 0 or undefined.

We can categorize the vectors into several groups:

  1. Zero Vectors $(0,0)$: A vector $(0,0)$ has a dot product of 0 with any other vector, including itself. Therefore, if a $(0,0)$ vector is selected, it must be the only vector in the subset. Each distinct $(0,0)$ vector contributes one way to the total. Let zero_count be the number of $(0,0)$ vectors.
  2. Vertical Vectors $(0, y)$ where $y \ne 0$: These vectors lie on the y-axis. The dot product of two such vectors $(0,y_1)$ and $(0,y_2)$ is $y_1 y_2$, which is non-zero if $y_1, y_2 \ne 0$. So any number of vertical vectors can be chosen together. Let y_axis_vectors_count be the number of such vectors.
  3. Horizontal Vectors $(x, 0)$ where $x \ne 0$: Similar to vertical vectors, any number of horizontal vectors can be chosen together. Let x_axis_vectors_count be the number of such vectors.

Critical observation: A vertical vector $(0,y)$ and a horizontal vector $(x,0)$ have a dot product of $0 \cdot x + y \cdot 0 = 0$. They are orthogonal. Thus, a valid subset cannot contain both a vertical vector and a horizontal vector. We can choose any subset of vertical vectors, or any subset of horizontal vectors, but not a mix of both. The number of ways to pick from either of these two groups is $(2^{\text{y_axis_vectors_count}} + 2^{\text{x_axis_vectors_count}} - 1)$ (subtract 1 to avoid double-counting the empty set, which is allowed for individual groups but not overall).

For all other vectors $(x,y)$ where $x \ne 0$ and $y \ne 0$:

We normalize each vector $(x_i, y_i)$ by dividing $x_i$ and $y_i$ by $\gcd(|x_i|, |y_i|)$. To ensure a canonical representation, we can enforce that $y_i > 0$. If $y_i < 0$, we multiply both $x_i$ and $y_i$ by -1. Let's call the normalized fraction pair $(x_{\text{norm}}, y_{\text{norm}})$.

A vector $(x_i, y_i)$ is orthogonal to $(x_j, y_j)$ if $(x_i, y_i)$ is proportional to $(-y_j, x_j)$. After normalization, if $(x_i, y_i)$ maps to $(X, Y)$, then its orthogonal partner would map to a normalized form of $(-Y, X)$. Note that the sign normalization (e.g., $Y>0$) must be applied consistently.

We group all vectors by thier normalized $(x_{\text{norm}}, y_{\text{norm}})$ representation. Let $P$ be a group of vectors all sharing the same normalized representation, and $P_{\perp}$ be the group of vectors sharing the normalized representation of its orthogonal counterpart. For example, if $P$ corresponds to $(1,1)$, $P_{\perp}$ corresponds to $(-1,1)$.

A valid subset can pick any elements from $P$ OR any elements from $P_{\perp}$, but not elements from both. The number of ways to choose elements from $P$ or $P_{\perp}$ is $(2^{|P|} + 2^{|P_{\perp}|} - 1)$, where $|P|$ is the count of vectors in group $P$. If $P_{\perp}$ does not exist (i.e., no vector with that specific orthogonal slope exists), then we can choose any subset from $P$, giving $2^{|P|}$ ways.

The total number of ways is calculated by multiplying the counts for each independent group or orthogonnal pair of groups. All these counts include the choice of an empty subset for that particular group/pair. Finally, we account for the $(0,0)$ vectors and subtract 1 for the global empty set.

Code Implementation Details

The provided C++ solution implements this logic. It uses a map<pair<ll,ll>, int> to store the counts of normalized vector forms and their associated group IDs. power_of_2[i] precomputes $2^i \pmod{10^9+7}$.

#include <bits/stdc++.h>
#define ll long long
#define N 200010
#define Mod 1000000007
using namespace std;

// Fast input function
ll read(){
    ll x=0,w=1;char ch=getchar();
    while(!isdigit(ch)){if(ch=='-')w=-1;ch=getchar();}
    while(isdigit(ch))x=(x<<3)+(x<<1)+(ch^48),ch=getchar();
    return x*w;
}

int n, current_group_id;
ll x_coords[N], y_coords[N];
ll zero_count; // Count of (0,0) vectors
vector<int> group_members_indices[N]; // Store original indices for visited tracking
ll group_counts[N]; // Count of vectors in each normalized group
bool visited_original_index[N]; // To mark original indices as visited
map<pair<ll,ll>, int> normalized_fraction_to_id; // Maps normalized fraction to group ID
ll power_of_2[N]; // Precomputed powers of 2 modulo Mod
ll total_ans; // Stores the cumulative product of ways
ll x_axis_vectors_count; // Count of (x,0) with x!=0
ll y_axis_vectors_count; // Count of (0,y) with y!=0

// Function to compute GCD, handles negative numbers correctly by taking absolute value
ll calculate_gcd(ll a, ll b) {
    return std::gcd(std::abs(a), std::abs(b));
}

int main(){
    n = read();
    total_ans = 1;
    power_of_2[0] = 1;

    for(int i=1; i<=n; ++i){
        x_coords[i] = read();
        y_coords[i] = read();
        power_of_2[i] = (power_of_2[i-1] * 2) % Mod;

        if(!x_coords[i] && !y_coords[i]){ // Case (0,0)
            zero_count++;
            continue;
        }
        if(!x_coords[i]){ // Case (0, y), y != 0
            y_axis_vectors_count++;
            continue;
        }
        if(!y_coords[i]){ // Case (x, 0), x != 0
            x_axis_vectors_count++;
            continue;
        }

        // Normalize (x,y) to a canonical form: gcd division and y_norm > 0
        ll common_divisor = calculate_gcd(x_coords[i], y_coords[i]);
        ll current_x_norm = x_coords[i] / common_divisor;
        ll current_y_norm = y_coords[i] / common_divisor;

        // Ensure y_norm is positive for canonical form. If y_norm is 0, this case is handled by x_axis_vectors_count.
        // For general (x,y) with x,y != 0, y_norm will not be 0.
        if(current_y_norm < 0){ 
            current_x_norm *= -1;
            current_y_norm *= -1;
        }

        // Assign a group ID if not seen before
        if(normalized_fraction_to_id.find({current_x_norm, current_y_norm}) == normalized_fraction_to_id.end()){
            normalized_fraction_to_id[{current_x_norm, current_y_norm}] = ++current_group_id;
        }
        int group_id = normalized_fraction_to_id[{current_x_norm, current_y_norm}];
        group_counts[group_id]++;
        group_members_indices[group_id].push_back(i); // Store original index
    }

    // Process vectors where both x and y are non-zero
    for(int i=1; i<=n; ++i){
        if(visited_original_index[i] || (!x_coords[i] || !y_coords[i])) continue; // Skip if visited or handled by special cases

        // Get the normalized form and group ID of the current vector
        ll common_divisor = calculate_gcd(x_coords[i], y_coords[i]);
        ll current_x_norm = x_coords[i] / common_divisor;
        ll current_y_norm = y_coords[i] / common_divisor;
        if(current_y_norm < 0){
            current_x_norm *= -1;
            current_y_norm *= -1;
        }
        int current_group_id_val = normalized_fraction_to_id[{current_x_norm, current_y_norm}];

        // Find the normalized form and group ID of its orthogonal vector (-y, x)
        ll orthogonal_x_raw = -current_y_norm;
        ll orthogonal_y_raw = current_x_norm;
        
        // Normalize the orthogonal vector form using the same canonical rule (y_norm > 0)
        ll common_divisor_orthogonal = calculate_gcd(orthogonal_x_raw, orthogonal_y_raw);
        ll orthogonal_x_norm = orthogonal_x_raw / common_divisor_orthogonal;
        ll orthogonal_y_norm = orthogonal_y_raw / common_divisor_orthogonal;
        if(orthogonal_y_norm < 0){ 
            orthogonal_x_norm *= -1;
            orthogonal_y_norm *= -1;
        }

        int orthogonal_group_id_val = 0; // Default to 0 if not found
        if(normalized_fraction_to_id.count({orthogonal_x_norm, orthogonal_y_norm})) {
            orthogonal_group_id_val = normalized_fraction_to_id[{orthogonal_x_norm, orthogonal_y_norm}];
        }

        // Mark all elements in the current group as visited
        for(int member_idx : group_members_indices[current_group_id_val]) {
            visited_original_index[member_idx] = true;
        }

        if(orthogonal_group_id_val == 0){ // No orthogonal group found
            // All elements in current_group_id_val can be selected. Includes empty set.
            total_ans = (total_ans * power_of_2[group_counts[current_group_id_val]]) % Mod;
        } else { // Orthogonal group found
            // Mark all elements in the orthogonal group as visited
            for(int member_idx : group_members_indices[orthogonal_group_id_val]) {
                visited_original_index[member_idx] = true;
            }
            // Number of ways: choose from current group OR orthogonal group (including empty for both, minus 1 for shared empty)
            ll ways_for_pair = (power_of_2[group_counts[current_group_id_val]] + power_of_2[group_counts[orthogonal_group_id_val]] - 1 + Mod) % Mod;
            total_ans = (total_ans * ways_for_pair) % Mod;
        }
    }

    // Combine results for (x,0) and (0,y) vectors (which are orthogonal to each other)
    // The ways for this pair is (2^x_axis_vectors_count + 2^y_axis_vectors_count - 1)
    ll axis_vectors_ways = (power_of_2[x_axis_vectors_count] + power_of_2[y_axis_vectors_count] - 1 + Mod) % Mod;
    total_ans = (total_ans * axis_vectors_ways) % Mod;
    
    // Add (0,0) vectors. Each can be picked alone as a valid subset.
    // Finally, subtract 1 for the globally empty set (which was counted once by the product logic).
    printf("%lld\n", (total_ans + zero_count - 1 + Mod) % Mod);
    
    return 0;
}

The original code had a subtle error in combining cntx and cnty (which correspond to x_axis_vectors_count and y_axis_vectors_count in the rewritten code). It multiplied power_of_2[cntx] and power_of_2[cnty], effectively calculating $2^{\text{cntx}+\text{cnty}}$. However, since these groups are orthogonal, the correct combination is $2^{\text{cntx}} + 2^{\text{cnty}} - 1$ to ensure only one of them is chosen (or both are empty). This correction is applied in the rewritten code, addressing a point of "lost 35 points" in the original context.

Problem 3: Swept Area from Origin with Segment Obstacles

Problem Description

Given $N$ vertical line segments and $M$ horizontal line segments in a 2D Cartesian coordinate system. The x-axis points downwards, and the y-axis points to the right. Starting from $(0,0)$, calculate the total area that can be "swept" or "seen" without crossing any segment. If the area is infinite, output "INF". It is guaranteed that $(0,0)$ does not lie on any segment.

Constraints: $1 \le N, M \le 1000$, coordinate values are integers with absolute values $\le 10^9$.

Analysis and Solution Approach

This problem is a classic computational geometry task, often referred to as a visibility or view-shed problem. The "swept area" from $(0,0)$ implies the region visible from the origin. The coordinate system orientation (x-down, y-right) is a specific detail to consider but doesn't fundamentally change the geometric principles.

An infinite area occurs if there is at least one "ray" from the origin that extends to infinity without intersecting any segment. This typically means there's an angular range where no obstacles exist. If all angular directions are blocked by segments at some finite distance, the area is finite.

Standard approaches for such problems include:

  1. Angular Sweep (or Radial Sweep): Sort all segment endpoints by their angle with respect to the origin. Sweep a ray from the origin, processing events at each endpoint. As the ray sweeps, maintain the "closest obstacle" along that ray. This involves adding/removing segments from a data structure (e.g., a segment tree or balanced BST) that stores segments currently intersected by the ray, ordered by distance from the origin. The area can be computed by summing up triangular sectors or using the Shoelace formula on the vertices of the visible polygon.
  2. Line Sweep (for Axis-Aligned Segments): Since all segments are axis-aligned, a specialized line sweep algorithm might be applicable. However, this is usually for finding intersections or regions between segments, not directly for visibility from a point. It can be adapted if combined with finding the "horizon" from the origin.
  3. Maintaining a Horizon/Skyline: From the origin, we can track the "horizon" formed by the closest parts of the segments. This horizon is a polygonal chain. For axis-aligned segments, this might simplify to finding the minimum/maximum x/y values in certain quadrants, but the general case with many segments can still be complex.

The problem is challenging because the segments can overlap and create complex occlusions. Determining the visible region requires careful handling of geometric intersections and event ordering. The "human wisdom" mentioned in the original notes refers to the difficulty of correctly implementing such geometric algorithms without falling into many edge cases and precision issues (though integer coordinates help with precision here).

Without further details on the exact solution strategy, it's difficult to provide a specific algorithm. How ever, an angular sweep is a common and robust method for visibility problems from a point, albeit complex to implement correctly.

Problem 4: Counting Distinct Possible Median Values

Problem Description

Given $n$ items, for each item $i$, its value $s_i$ must be an integer within a given range $[l_i, r_i]$ (i.e., $l_i \le s_i \le r_i$). We need to determine the total number of distinct possible values for the median of the sequence $s_1, s_2, \ldots, s_n$.

Constraints: $2 \le n \le 2 \times 10^5$, $1 \le l_i \le r_i \le 10^9$.

Analysis and Solution Approach

The problem asks for the count of distinct possible median values. Let's first clarify the median definition:

  • If $n$ is odd, the median is the element at index $\frac{n+1}{2}$ after sorting the sequence $s$.
  • If $n$ is even, the median is typically defined as the average of the two middle elements, $s_{\frac{n}{2}}$ and $s_{\frac{n}{2}+1}$. However, in competitive programming with integer values, it is often simplified to $s_{\frac{n}{2}}$, $s_{\frac{n}{2}+1}$, or in cases like this problem, the sum $s_{\frac{n}{2}} + s_{\frac{n}{2}+1}$ is considered before dealing with averages. The given solution for even $n$ suggests the number of distinct values for the sum of the two middle elements.

The key insight for this type of problem is to determine the minimum and maximum possible values for the median. Once these are found, say $M_{min}$ and $M_{max}$, the number of distinct integer median values will be $M_{max} - M_{min} + 1$, assuming all integer values within this range are achievable.

To find the minimum possible median value, we want to make the target median element as small as possible. This is achieved by taking the lower bound $l_i$ for all $s_i$ and sorting these $l_i$ values. The $k$-th element in this sorted $l$ array (where $k$ is the median index) represents the minimum possible value for the median. Similarly, to find the maximum possible median value, we take the upper bound $r_i$ for all $s_i$ and sort these $r_i$ values. The $k$-th element in this sorted $r$ array represents the maximum possible value for the median.

Let's denote the sorted arrays of $l_i$ and $r_i$ as $L'$ and $R'$ respectively.

  1. Case 1: $n$ is odd
    The median is at index $k = \frac{n+1}{2}$ (using 1-based indexing). This corresponds to 0-based index $n/2$. The minimum possible median value is $L'_{n/2}$. The maximum possible median value is $R'_{n/2}$. The number of distinct median values is $R'_{n/2} - L'_{n/2} + 1$.
  2. Case 2: $n$ is even
    The two middle elements are at 0-based indices $k_1 = \frac{n}{2}-1$ and $k_2 = \frac{n}{2}$. The problem implies we are interested in the number of distinct possible values for the sum of these two elements, $s_{k_1} + s_{k_2}$. The minimum possible sum $S_{min}$ for $s_{k_1} + s_{k_2}$ is $L'_{k_1} + L'_{k_2}$. The maximum possible sum $S_{max}$ for $s_{k_1} + s_{k_2}$ is $R'_{k_1} + R'_{k_2}$. The number of distinct sum values is $S_{max} - S_{min} + 1$. This formula is based on the idea that any integer value between $S_{min}$ and $S_{max}$ can be achieved for the sum $s_{k_1} + s_{k_2}$ by appropriately choosing $s_i$ values within their ranges.

Code Implementation Details

The solution is remarkably concise, relying on sorting the lower and upper bounds independently and then applying the derived formulas based on $n$'s parity.

#include <algorithm>
#include <cstdio>
#include <vector>

int main() {
    int n;
    scanf("%d", &n);

    std::vector<long long> lower_bounds(n);
    std::vector<long long> upper_bounds(n);

    for (int i = 0; i < n; ++i) {
        scanf("%lld %lld", &lower_bounds[i], &upper_bounds[i]);
    }

    std::sort(lower_bounds.begin(), lower_bounds.end());
    std::sort(upper_bounds.begin(), upper_bounds.end());

    if (n % 2 == 1) { // n is odd
        // Median index (0-based) is n/2
        // Number of distinct medians = upper_bounds[n/2] - lower_bounds[n/2] + 1
        printf("%lld\n", upper_bounds[n/2] - lower_bounds[n/2] + 1);
    } else { // n is even
        // Median elements (0-based) are at (n/2 - 1) and n/2
        // Number of distinct sums = (max_sum - min_sum) + 1
        // min_sum = lower_bounds[n/2 - 1] + lower_bounds[n/2]
        // max_sum = upper_bounds[n/2 - 1] + upper_bounds[n/2]
        printf("%lld\n", (upper_bounds[n/2] + upper_bounds[n/2 - 1]) - (lower_bounds[n/2] + lower_bounds[n/2 - 1]) + 1);
    }

    return 0;
}

The rewritten code uses 0-based indexing for vectors, so the indices for the median element(s) are adjusted accordingly from the original 1-based indexing notes.

Problem 5: Grid Path with Value Sum and Directional Rule

Problem Description

Consider an $N \times M$ grid. Each cell $(r,c)$ must be filled with an integer value $val_{r,c}$ from the range $[0, S]$. Starting from the top-left cell $(0,0)$, we need to reach the bottom-right cell $(N-1, M-1)$. The movement rule is strictly deterministic:

  • If the value of the cell below ($val_{r+1,c}$) is greater than the value of the cell to the right ($val_{r,c+1}$), move down.
  • Otherwise (if $val_{r+1,c} \le val_{r,c+1}$), move right.

This rule applies at every step until the destination is reached. The path must not go outside the grid boundaries. The total sum of values of all cells visited along this unique path must be exactly $S$. We need to find the total number of ways to fill the grid cells such that this condition is met, modulo $10007$.

Constraints: $1 \le N, M \le 2500$, $0 \le S \le 100$.

Analysis and Solution Approach

This problem combines elements of pathfinding, dynamic programming, and combinatorial counting. The crucial aspect is that for any given configuration of cell values, the path from $(0,0)$ to $(N-1, M-1)$ is uniquely determined by the deterministic movement rule. This means the problem asks us to count the number of ways to fill the grid cells such that the unique path generated by the rules has a sum exactly equal to $S$.

The constraints provide significant hints:

  • Large grid dimensions ($N, M \le 2500$) imply that solutions that iterate over all possible paths (which are $\binom{N+M-2}{N-1}$, far too many) or keep full grid states in DP are infeasible.
  • Small sum constraint ($S \le 100$) strongly suggests that $S$ will be a state in a dynamic programming solution.

The difficulty arises from the circular dependency: the path depends on cell values, but the sum constraint is on the path. This usually points towards a state definition that implicitly handles this, or some form of inclusion-exclusion, or a transformation of the problem.

A common technique for problems with small sum constraints on paths in large grids is "digit DP" or DP on the sum itself. If we fix a cell $(r,c)$, and assume it's part of the path, its value $val_{r,c}$ must be between $0$ and $S$. The sum constraint $S$ on a path of length $N+M-1$ means the average value per cell is $S/(N+M-1)$.

The deterministic movement rule implies a "boundary" or "frontier" between cells that are chosen for the path (say, those to the left/above) and those that are not. The choice at $(r,c)$ depends on $val_{r+1,c}$ and $val_{r,c+1}$. This makes it a "local" decision based on values not yet on the path. This is quite unusual for typical grid DP problems where decisions are based on values on the path leading to the current cell.

One way to think about it is to fix the path first. If we hypothesize a path $P$, then for every cell $(r,c)$ on $P$ (except $(N-1,M-1)$), if the path goes down to $(r+1,c)$, it implies $val_{r+1,c} > val_{r,c+1}$. If it goes right to $(r,c+1)$, it implies $val_{r+1,c} \le val_{r,c+1}$. For cells not on path $P$, their values are still chosen from $[0, S]$ but don't contribute to the sum. They only influence the path choice. This makes counting extremely complex.

Given the constraints, a DP approach might involve processing cells in some order (e.g., diagonally) and maintaining information about the "current state" of the path boundary and the sum accumulated so far. The small $S$ might limit the range of values we need to consider for $val_{r+1,c}$ and $val_{r,c+1}$ in relation to each other, perhaps allowing us to simplify the inequalities into a fixed number of cases.

This problem is significantly more complex than the others, and without a specific known technique for this exact rule, it would require substantial insight into combinatorial geometry or advanced DP state compression.

Tags: Competitive Programming Number Theory combinatorics Computational Geometry Dynamic Programming

Posted on Thu, 14 May 2026 14:05:51 +0000 by cash09