To display network packet contents without encoding issues, data must be converted to hexadecimal format. The following utility function performs this conversion:
std::string ConvertToHex(const char* data, size_t size) {
std::string hexResult;
hexResult.reserve(size * 2);
for (size_t i = 0; i < size; ++i) {
char hex[3];
snprintf(hex, sizeof(hex), "%02X", static_cast<unsigned char="">(data[i]));
hexResult.append(hex);
}
return hexResult;
}</unsigned>
Preserve original function addresses for hooking Windows socket operations:
int (WSAAPI* OriginalSend)(SOCKET, LPCSTR, int, int) = ::send;
int (WSAAPI* OriginalWSASend)(SOCKET, LPWSABUF, DWORD, LPDWORD, DWORD,
LPWSAOVERLAPPED, LPWSAOVERLAPPED_COMPLETION_ROUTINE) = ::WSASend;
int (WSAAPI* OriginalSendTo)(SOCKET, LPCSTR, int, int, const sockaddr*, int) = ::sendto;
int (WSAAPI* OriginalRecv)(SOCKET, LPSTR, int, int) = ::recv;
int (WSAAPI* OriginalWSARecv)(SOCKET, LPWSABUF, DWORD, LPDWORD, LPDWORD,
LPWSAOVERLAPPED, LPWSAOVERLAPPED_COMPLETION_ROUTINE) = ::WSARecv;
int (WSAAPI* OriginalRecvFrom)(SOCKET, LPSTR, int, int, sockaddr*, int*) = ::recvfrom;
Implement proxy functions to intercept socket operations. This example shows the send function hook:
int WSAAPI HookedSend(
SOCKET connection, // Connection identifier
const char* payload, // Data buffer
int payloadSize, // Data length
int flags // Send options
)