Implementing Texture Brush Functionality in Fabric.js

Fabric.js provides a texture brush (PatternBrush) functionality for drawing with image-based patterns. The following outlines the core implementation steps and configuration.

Core Implementation Steps

1. Enable Drawing Mode

Initialize a canvas with isDrawingMode set to true.

const canvas = new fabric.Canvas('canvasElementId', {
    width: 400,
    height: 400,
    isDrawingMode: true
});

2. Load the Image Source

Create an Image object and set its source.

const patternImage = new Image();
patternImage.src = './texture-image.jpg';

3. Initialize the Pattern Brush

Instantiate a fabric.PatternBrush object, passing the canvas as an argument.

patternImage.onload = function() {
    const textureBrush = new fabric.PatternBrush(canvas);

4. Configure the Brush Source and Properties

Assign the loaded image to the brush's source property. The brush width can be adjusted via the width property.

    textureBrush.source = patternImage;
    textureBrush.width = 50; // Set the stroke width

5. Activate the Brush on the Canvas

Set the canvas's free drawing brush to the configured PatternBrush instance.

    canvas.freeDrawingBrush = textureBrush;
};

Important Consideration

All brush configuration must ocurr inside the image's onload event handler to ensure the source image is fully loaded before the brush is used.

Example Configuration Summary

const myCanvas = new fabric.Canvas('myCanvas', { isDrawingMode: true });
const img = new Image();
img.src = './pattern.png';

img.onload = () => {
    const myPatternBrush = new fabric.PatternBrush(myCanvas);
    myPatternBrush.source = img;
    myPatternBrush.width = 30;
    myCanvas.freeDrawingBrush = myPatternBrush;
};

Tags: fabric.js Canvas PatternBrush javascript graphics

Posted on Thu, 02 Jul 2026 16:15:00 +0000 by Xeon