How to Read Excel Files Provided by Game Designers in Unity3D
Excel File Parsing Implementation
Unity3D lacks native Excel file support, requiring third-party libraries to data extraction. This guide demonstrates two approaches using ExcelDataReader and NPOI libraries with code examples.
ExcelDataReader Implementation
using System.IO;
using ExcelDataReader;
using UnityEngine;
public class DataParser : ...
Posted on Sat, 01 Aug 2026 16:43:59 +0000 by rednaxel
Applying Expected Value in Algorithm Design
Expected value is a fundamental concept in probability theory and statistics, used to describe the average or central tendency of data. In computer algorithm competitions, expected value algorithms are considered medium to advanced level, playing a crucial role in programming. In recent years, problems involving expectations and expectation dyn ...
Posted on Sat, 01 Aug 2026 16:42:30 +0000 by zak
Customizing MFC Progress Bars with Inline Percentage Rendering
To display precise numeric progress values directly on a standard MFC progress control, derive a new class from CProgressCtrl and intercept its paint routine. The default control lacks native support for overlaying formatted text, so custom GDI drawing is required within the overridden OnPaint handler.
Drawing onto the control ivnolves acquirin ...
Posted on Sat, 01 Aug 2026 16:42:51 +0000 by daven
Deploying Flask Applications on CentOS 7.9 with uWSGI and Nginx
Server Environment Setup
Host: 4-core 8GB CentOS 7.9 virtual machine (verify with cat /etc/redhat-release)
Dependencies: Anaconda, Python 3.8, uWSGI, Nginx
Python 3.8 Compilation and Installation
Update Yum Repositories
First back up default CentOS base repo:
cp /etc/yum.repos.d/CentOS-Base.repo /etc/yum.repos.d/CentOS-Base.repo.bak
Replace wi ...
Posted on Sat, 01 Aug 2026 16:36:45 +0000 by carsale
Network API Capabilities Summary for Mini Programs (Part 2)
UploadFileTask
UploadFileTask.abort
Aborts an upload task.
Parameters
Object object
Callback functions for aborting the upload task.
Callback Parameters Object res
Property
Type
Default
Required
Description
complete
function
No
Callback function when the interface call ends (executed on both success and failure).
success
function
No
...
Posted on Sat, 01 Aug 2026 16:35:43 +0000 by surfer
Analyzing eventfd System Call Implementation with select
eventfd(2) Combined with seelect(2) Source Code Analysis
The code examples are from Linux kernel 4.17
eventfd(2) - Creates a file descriptor for event notification.
Usage
Source Code Analysis
References
#include <sys/eventfd.h>
int eventfd(unsigned int initval, int flags);
int eventfd2(unsigned int initval, int flags);
Parameters
- \ ...
Posted on Sat, 01 Aug 2026 16:33:13 +0000 by Fredric
A Comprehensive Guide to the qs Query String Library
The qs library is a popular utility for serializing and parsing query strings. It allows you to convert regular JavaScript objects into query string format and vice versa, with support for complex nested structures. Getting started is straightforward:
QueryParser.parse('numbers[]=1') // {numbers: ['1']}
Stringifier.stringify({numbers: [1]}) // ...
Posted on Sat, 01 Aug 2026 16:32:25 +0000 by mparab
Essential 2D Array Algorithms for Competitive Programming
Matrix Rotation Techniques
Matrix rotation involves reorganizing elements in a square grid through geometric transformations. The fundamental approach combines transposition with selective reversal operations.
Clockwise 90-Degree Rotation
The process involves two sequential transformations: first transpose the matrix, then reverse each row hori ...
Posted on Sat, 01 Aug 2026 16:32:16 +0000 by slipmatt2002
Dynamic Memory Management in C: malloc, calloc, realloc and Pitfalls
Motivation for Runtime Allocation
Automatic variables and fixed-size arrays live on the stack and their sizes are frozen at compile time. When the required amount of data is not known until the program is running, the heap offers a flexible alternative.
Core Allocation Routines
All prototypes live in <stdlib.h>.
malloc
void *malloc(size_ ...
Posted on Sat, 01 Aug 2026 16:29:43 +0000 by junrey
STM32 Standard Peripheral Library Technical Reference for Basic Peripherals
1. Memory and Bus Architecture
The STM32 architecture is built around a multi-layer bus matrix that facilitates communication between the Cortex-M3 core and various peripherals. Key components include:
I-Code Bus: Fetches instructions from the Flash memory.
D-Code Bus: Accesses data (constants) in Flash or variables in SRAM.
System Bus (S-Bus) ...
Posted on Sat, 01 Aug 2026 16:28:59 +0000 by paulytrick