Drawing 3D Cylinders in p5.js with cylinder()

cylinder() is a built-in function in p5.js for rendering 3D cylinders. The geometry consists of two circular caps (top and bottom) and a curved lateral surface, all constructed from triangular faces—a standard approach in 3D graphics. Important: This function only works when the canvas is initialized in WebGL mode. Attempting to use it in the d ...

Posted on Mon, 25 May 2026 21:51:53 +0000 by iacataca

Creating and Animating 3D Boxes in p5.js with box()

The box() function is the simplest03 way to generate a 3D solid in p5.js. It produces a cuboid (or cube) with six rectangular faces. All drawing must happen inside a WebGL canvas, otherwise the object will not appear. function setup() { createCanvas(400, 400, WEBGL); } function draw() { background(240); orbitControl(); box(); } Drag t ...

Posted on Wed, 20 May 2026 18:42:32 +0000 by orionellis

Basic Object Animations in Three.js: Translation, Rotation, Scaling, and Bouncing

Core Setup Before implementing ainmations, initialize the essential Three.js components: a scene, perspective camera, WebGL renderer, a yellow cube mesh, and an axis helper for spatial reference. import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.inne ...

Posted on Tue, 19 May 2026 11:30:05 +0000 by hurricane

Generating Cylindrical and Conical Surfaces with MATLAB's cylinder Function

The cylinder function in MATLAB generates coordinate data representing the surface of a cylinder. These coordinates are essential for creating three-dimensional visualizations using functions like surf or mesh. Function Syntax and Behavior The cylinder function produces x, y, and z coordinates for a unit cylinder. By default, it creates a cylin ...

Posted on Fri, 15 May 2026 19:35:57 +0000 by weekenthe9

Understanding Three.js Core Concepts: Coordinate Systems and Lighting

3D Coordinate System Visualization Visualizing Coordinate Axes THREE.AxesHelper() accepts a parameter that determines the length of the coordinate axis lines. You can adjust this value based on your scene requirements. // AxesHelper: Visual reference for 3D axes const axisIndicator = new THREE.AxesHelper(200); scene.add(axisIndicator); Imple ...

Posted on Wed, 13 May 2026 20:13:09 +0000 by VanHagar