Application of Megatron-LM in Game NPC Behavior Decision-Making

1. Background As the global gaming industry expands, player expectations for immersive, dynamic non-player character (NPC) experiences have risen sharply. Traditional rule-based NPC systems, such as finite state machines and behavior trees, suffer from limited scalability and fail to adapt to complex, evolving game environments. In recent years ...

Posted on Tue, 19 May 2026 05:32:31 +0000 by zipp