Adding Characters and Movement in TiledMap with libgdx
After creating the map, the next step is to introduce the main character. Since we've covered how to integarte TiledMap with the Stage, handling the character becomes straightforward.
We can create a character class by extending Actor, but for simplicity, I'll use Image instead.
Edit your TMX file and add an object layer.
Add a shape where the ...
Posted on Fri, 14 Aug 2026 16:11:23 +0000 by whitepony6767
Unity 2D Character Movement Implementation Guide
Overview
This guide demonstrates how to implement a robust 2D character movement system in Unity using a state machine architecture. We'll cover animation setup, physics configuration, input handling, and directional flipping to create responsive character controls suitable for platformer games.
Animation System Setup
Preparing the Sprite Asset ...
Posted on Sat, 09 May 2026 03:13:04 +0000 by bsamson