Refactoring a Console C++ RPG: From Raw Pointers to Robust Design

This article walks through modernizing a simple C++ console RPG game. The original implementation, commonly found in beginner tutorials, had several issues: manual memory management, weak input validation, a rogue class with a non-functional dodge ability, and verbose conditional logic for character classes. We'll address each flaw step by step ...

Posted on Sat, 06 Jun 2026 17:31:45 +0000 by visualed

Optimizing Loop Performance in C# with Parallel Processing

foreach (var entry in collection) { Devices device = DeviceService.GetInstance().GetDevices(entry.DeviceID); string address = entry.Address; if (address.Trim() == "") { address = LocationAPI.GetAddressNew(entry.OLat, entry.OLng); } var groupRelation = UserGroupRelationService.GetInstance().GetDeviceGrou ...

Posted on Fri, 05 Jun 2026 18:33:21 +0000 by Zippyaus