Unity Editor Extension Toolkit: Mastering EditorGUIUtility for Custom Tools

EditorGUIUtility is a foundational utility class in Unity’s editor scripting API, desinged to augment and streamline common editor UI tasks. Unlike EditorGUI, which handles immediate-mode control rendering, EditorGUIUtility provides stateless helper functions—ranging from asset loading and coordinate trensformations to object selection workflow ...

Posted on Tue, 02 Jun 2026 18:27:12 +0000 by gardnc

Identifying and Resolving Dependency Injection Code Smells

Addressing Constructor Over-injection Constructor Injection is generally the preferred method for delivering dependencies. However, when a class requires an excessive number of parameters in its constructor, it often indicates a design flaw. This phenomenon is known as Constructor Over-injection. Consider the following example of a class with t ...

Posted on Tue, 02 Jun 2026 16:32:35 +0000 by herod1

Building Custom CSA Controls in C# for Enterprise Workflow Systems

To develop a custom CSA (Customer Service Application) control in C#, follow this structured implementation pattern that integrates with the underlying Pebble-based workflow engine. Control Initialization and Lifecycle Management Begin by defining a dedicated namespace for your control library: namespace SimPerfect.Workflow.Controls Implement ...

Posted on Sun, 31 May 2026 21:39:55 +0000 by l00ph0le

Implementing Asynchronous Operations in C# via Delegate Patterns

Overview of Asynchronous Execution in .NET The .NET Framework provides mechanisms to execute methods asynchronously without blocking the calling thread. This is achieved by defining a delegate matching the signature of the target method. The Common Language Runtime (CLR) automatically generates BeginInvoke and EndInvoke methods for any given de ...

Posted on Sat, 30 May 2026 21:35:50 +0000 by andreea115

Managing Object References for Inter-Script Communication in Unity

Setup Overview Two key nodes exist in this scenario: a Unit Manager node (equipped with Transform and UnitFactory components) and a Unit prefab node (equipped with Tarnsform and Unit components). The objective involves retrieving the Unit component from the instantiated prefab. Direct Component Reference Approach A common novice implementation ...

Posted on Fri, 29 May 2026 16:48:06 +0000 by Mirage

Building a Robust Modbus TCP Client in C#

Modbus TCP is a widely adopted industrial communication protocol that operates over standard Ethernet networks. Unlike its serial counterpart (Modbus RTU), it leverages TCP/IP for transport, eliminating the need for checksums while introducing new considerations around connection management, byte ordering, and message framing. Core Architecture ...

Posted on Mon, 25 May 2026 23:40:12 +0000 by velkymx

Understanding the Container-Component-Service Architecture in .NET

Logical Containment and Design-Time Infrastructure The enternal mechanics of visual designers, particularly within IDEs like Visual Studio, rely heavily on a specific architectural pattern: the Container-Component-Service model. This paradigm decouples UI elements from their underlying logic and management infrastructure. Understanding this mod ...

Posted on Thu, 21 May 2026 20:28:00 +0000 by plasmahba

Enhancing FCKeditor 2.6 Security with Custom Image Validation

if (resourceType == "Image") // Only images are validated here; other types must be disabled in the config { if (!ValidateImage(oFile)) { return; } } if (oFile == null) { SendFileUploadResponse(202, isQuickUpload); return; } string serverDir = ServerMapFolder(resourceType, currentFolder, isQuickUpload); s ...

Posted on Mon, 18 May 2026 06:00:53 +0000 by The End

Generate C# Classes from .proto Files Using Protocol Buffers

Protocol Buffers (protobuf) is a language-neutral, platform-independent binary serialization format developed by Google. It offers superior performance over text-based formats like XML or JSON and is widely used in network communication, configuration storage, and cross-platform data exchange. To generate C# classes from a .proto definition, yo ...

Posted on Sun, 17 May 2026 23:03:23 +0000 by rachelkoh

Building a Telnet Server with SuperSocket 2.0

This tutorial demonstrates creating a basic Telnet server using SuperSocket 2.0 for handling simple arithmetic commands. Project Setup Create a new .NET Core 3.1 Console Application in Visual Studio 2019. Install SuperSocket Add the SuperSocket NuGet package (version 2.0.0-beta.8 or latter) to your project. Server Implementation using Microsoft ...

Posted on Sun, 17 May 2026 17:39:50 +0000 by theBond