Implementing Self-Balancing AVL Trees in C++
A self-balancing AVL tree maintains near-perfect binary search tree height after each insertion or deletion by ensuring that for any given node, the height difference between its left and right subtrees is at most one. This property prevents the performance degradation associated with skewed binary search trees.
The core implementation revolves ...
Posted on Mon, 08 Jun 2026 17:58:20 +0000 by bryson
Implementing an O(1) LFU Cache Algorithm
LRU vs. LFU Eviction PoliciesLeast Recently Used (LRU) and Least Frequently Used (LFU) are common cache eviction strategies. LRU tracks the time since last access, evicting the oldest entry when capacity is reached. LFU prioritizes access frequency, evicting entries with the lowest hit count. When multiple entries share the same minimum frequen ...
Posted on Sun, 07 Jun 2026 18:13:51 +0000 by jordan
Algorithmic Solutions for String Processing, Greedy Maximization, and Graph Dependencies
Prefix Matching and Keyboard Layout Reconstruction
This problem involves identifying possible next characters based on a given prefix and mapping them to a specific $4 \times 8$ grid layout. The core task is to filter a list of strings that start with a specific sequence and mark the character that immediately follows that sequence.
#include &l ...
Posted on Sun, 07 Jun 2026 16:46:38 +0000 by rednax
Self-Balancing Binary Search Tree Implementations
Self-Balancing Tree Structures
Self-balancing binary search trees maintain logaritmhic height during insertions and deletions. This ensures efficietn search, insertion, and deletion operations. Below are implementations for three common variants: SBT, Treap, and Splay trees.
Size Balanced Tree (SBT)
#include <iostream>
#include <cstdli ...
Posted on Sat, 06 Jun 2026 18:01:49 +0000 by Shaba1
Hash Tables: Implementation, Collision Handling, and Hash Algorithms
Hash Table Implementation
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define TABLE_SIZE 20
typedef struct {
int key;
char* value;
} KeyValue;
typedef struct {
void* data;
int count;
} Collection;
typedef struct {
KeyValue* slots[TABLE_SIZE];
} SimpleHashMap;
SimpleHashMap* createMap() { ...
Posted on Fri, 05 Jun 2026 19:01:27 +0000 by bguzel
Understanding One-Dimensional Arrays in C++
Arrays represent a fundamental data structure in C++ that stores collections of elements of the same type in contiguous memory locations. Each element can be accessed through its unique index, enabling efficient data manipulation and storage operations.
Array Fundamentals
A one-dimensional array organizes elements in a linear sequence. The key ...
Posted on Tue, 02 Jun 2026 17:24:53 +0000 by pucker22
Contest Problem Solutions: Factorization, Rays, String Construction, and Tree Partitioning
Factorization into Factorial Divisors
Given integers (n) and (m) where (1 \le m \le n!) and (n \le 20), decompose (m) into a sum of at most (n) divisors of (n!). A solution is guaranteed to exist.
Define a sequence (d_i = \frac{n!}{i!}) for (i) from 1 to (n). By iterating downwards from (i=n) to (1) and greedily subtracting the largest possible ...
Posted on Mon, 01 Jun 2026 17:41:27 +0000 by taldos
Inside Python’s Set Implementation: Mechanics and Operations
Core Mechanics and Hashing
Python's set type delivers an unordered collection of distinct objects. Its underlying architecture relies on a hash table, which enables near-constant time complexity for insertion, lookup, and deletion operations.
Hash Table Fundamentals
A hash table maps keys to array indices using a deterministic hashing algorithm ...
Posted on Mon, 01 Jun 2026 17:25:17 +0000 by Bopo
C Programming: Fundamentals of Two-Dimensional Arrays and Pointers
Two-Dimensional Arrays
Declaration
The syntax for declaring a two-dimensional array is: storage_class data_type array_name[rows][columns];
int matrix[2][3] = {1, 2, 3, 4, 5, 6}; // Declares a 2x3 integer matrix
Accessing Elements
Elements are accessed using array_name[row_index][column_index], where indices start from zero.
Note: Both row and ...
Posted on Mon, 01 Jun 2026 16:28:54 +0000 by tllewellyn
Implementing a Custom Vector Class in C++
Vector Class Framework
The basic framework for our custom vector implementation inculdes three main pointers:
template<class T>
class vector
{
private:
iterator _start = nullptr; // Points to beginning of data
iterator _finish = nullptr; // Points to end of valid data
iterator _endOfStorage = nullptr; // Points to end of stora ...
Posted on Mon, 01 Jun 2026 01:36:51 +0000 by murali