GAMES 101 Homework 1: MVP Transformation Implementation
Course Knowledge
Review Materials
Lecture4, Lecture5
MVP Transformation
Model, View, Projection
M: Positioning, like where a person stands when taking a photo
V: Camera angle selection
P: Capture operation
Homework Key Points
Mpersp = Mortho · Mpersp→ortho
Perspective projection matrix = Orthographic projection matrix multiplied by Perspective ...
Posted on Wed, 13 May 2026 19:38:30 +0000 by polarbear66
3D Coordinate Transformations using Quaternions in the Eigen C++ Library
Quaternion Initialization and Basic Arithmetic
In computer graphics and robotics, quaternions are the preferred method for handling 3D rotations due to their robustness against gimbal lock and computational efficiency. The Eigen library provides a comprehensive Quaternion class template to faiclitate these operations.
To begin working with quat ...
Posted on Fri, 08 May 2026 04:39:47 +0000 by matthewd