GAMES 101 Homework 1: MVP Transformation Implementation

Course Knowledge Review Materials Lecture4, Lecture5 MVP Transformation Model, View, Projection M: Positioning, like where a person stands when taking a photo V: Camera angle selection P: Capture operation Homework Key Points Mpersp = Mortho · Mpersp→ortho Perspective projection matrix = Orthographic projection matrix multiplied by Perspective ...

Posted on Wed, 13 May 2026 19:38:30 +0000 by polarbear66

3D Coordinate Transformations using Quaternions in the Eigen C++ Library

Quaternion Initialization and Basic Arithmetic In computer graphics and robotics, quaternions are the preferred method for handling 3D rotations due to their robustness against gimbal lock and computational efficiency. The Eigen library provides a comprehensive Quaternion class template to faiclitate these operations. To begin working with quat ...

Posted on Fri, 08 May 2026 04:39:47 +0000 by matthewd