Implementing a Graphical Interface and Mouse Interaction for a Gomoku Game

The project involved the secondary development of a command-line Gomoku (Five-in-a-Row) game. The original project lacked a graphical user interface (GUI) and intuitive controls, relying on console output and coordinate input. The primary improvements centered on introducing a visual interface using the EasyX graphics library and implementing m ...

Posted on Sat, 09 May 2026 19:09:56 +0000 by JCF22Lyoko

Animating Game Objects with Universal Tween Engine in libgdx

While libgdx's UI system provides basic animation capabilities, game developers often need more flexible solutions. Universal Tween Engine is a pure Java animation library that can animate any object representable as float values. It integrates seamlessly with libgdx, Android, Swing, and other Java-based frameworks. Project homepage: http://cod ...

Posted on Sat, 09 May 2026 14:24:32 +0000 by LonelyPixel