Quaternion-Based Rotation Representation in Game Engines

Alternative Rotation Representations 3×3 Rotation Matrix Memory overhead: A matrix requires 9 floats, or 16 floats if using an affine transformation Computational complexity: Rotating a vector through matrix multiplication involves 3 dot products, totaling 9 multiplications and 6 additions Poor readability: A matrix is essentially a grid of nu ...

Posted on Wed, 20 May 2026 16:15:33 +0000 by webstyler