Practical VEX Techniques for Geometry Manipulation and Particle Control in Houdini

Bounding Box Based Rotation vector bbox_low, bbox_high; getbbox(bbox_low, bbox_high); float spin_limit = 4; matrix3 base_mtx = ident(); float spin_factor = fit(@P.y, bbox_low.y, bbox_high.y, 0, 1); rotate(base_mtx, spin_factor * spin_limit, {0, 1, 0}); @P *= base_mtx; Custom Parameter UI Definition #pragma label oper_mode "Operation" ...

Posted on Wed, 20 May 2026 02:50:15 +0000 by kanika