Inter-Process Communication with Shared Memory in Linux
Shared memory represents the fastest form of Inter-Process Communication (IPC). Once a memory region is mapped into the address space of multiple processes, data transfer between them no longer requires kernel intervention. This eliminates the overhead of system calls for data exchange between processes.
The System V IPC mechanism includes thre ...
Posted on Mon, 14 Sep 2026 15:59:22 +0000 by grazzman
Eclipse Iceoryx: Architecture, Design Goals, and Common Issues
Iceoryx Architecture
1.1 Overview
This section outlines the architectural design and core principles of Eclipse Iceoryx, a zero-copy inter-process communication (IPC) middleware designed for high-performance systems. ### 1.2 Software Layers
Eclipse Iceoryx is structured into several modular components that work together to enable efficient, ...
Posted on Sun, 16 Aug 2026 16:44:31 +0000 by jackpf
Efficient Inter-Task Communication with FreeRTOS Task Notifications
FreeRTOS task notifications offer a highly optimized mechanism for inter-task communication (IPC) and synchronization, serving as a lighter alternative to traditional message queues, semaphores, or mutexes. Unlike these kernel objects, task notifications do not require explicit creation or allocation of separate kernel memory. Instead, the nece ...
Posted on Fri, 14 Aug 2026 16:48:33 +0000 by dbakker
Handling Signals and Message Queues for Inter-Process Communication
Handling Standard Signals
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
void signal_handler(int sig_num) {
if (sig_num == SIGINT) {
printf("Ctrl+C signal received\n");
}
}
int main(void) {
// Set SIGINT to be ignored
if (signal(SIGINT, SIG_IGN) == SIG_E ...
Posted on Tue, 04 Aug 2026 16:58:24 +0000 by phyzar
Inter-Process Communication Mechanisms in C++
Inter-Process Communication (IPC) enables different processes to exchange data and coordinate operations within an operating system. Below are common IPC mechanisms along with implementation examples for both Windows and Linux platforms.
Fundamentals
Pipe: A half-duplex communication channel typical used between related processes like parent-c ...
Posted on Wed, 29 Jul 2026 17:10:24 +0000 by obesechicken13
Linux Core Concepts: Memory, Processes, IPC, and I/O Multiplexing
Inspecting Process Memory Usage
Using top
PID – Process ID
USER – Owner
PR – Priority (lower = higher)
NI – Nice value
VIRT – Virtual memory
RES – Physical memory
SHR – Shared memory
S – State (S=sleep, R=run, Z=zombie, N=negative nice)
%CPU – CPU usage
%MEM – Physical memory ratio
TIME+ – Cumulative CPU time
COMMAND – Execu ...
Posted on Sun, 12 Jul 2026 17:21:43 +0000 by Warboss Alex
Signal Handling and Message Queue Communication in C
Basic Signal Handling
#include <signal.h>
#include <unistd.h>
#include <stdio.h>
void signal_handler(int signum) {
if (signum == SIGINT) {
printf("User pressed CTRL + C\n");
}
}
int main() {
// Capture SIGINT signal
if (signal(SIGINT, signal_handler) == SIG_ERR) {
perror("signal ...
Posted on Sat, 11 Jul 2026 17:27:23 +0000 by Phoenix~Fire
System V Message Queue Implementation Guide
Understanding IPC Objects
System V IPC provides three main inter-process communication mechanisms known as IPC objects: message queues, shared memory, and semaphore arrays. These objects exist in kernel space and are globally accessible through unique identifiers, enabling communication between unrelated processes.
IPC objects persist in the sy ...
Posted on Thu, 18 Jun 2026 16:47:06 +0000 by SheDesigns
Linux Inter-Process Communication: Mechanisms, Implementation, and Best Practices
Linux provides multiple mechanisms for processes to exchange data and coordinate execution. These range from simple notifications to complex shared data structures, each optimized for specific use cases regarding speed, relationship between processes, and data volume.
Signal-Based Notification
Signals represent the asynchronous communication la ...
Posted on Wed, 17 Jun 2026 17:08:15 +0000 by Keith Scott
Asynchronous JavaScript and C++ Communication in CEF with Callbacks
The CEF3 framwork operates using a multi-process architecture where the Browser and Renderer live in separate address spaces. While the Browser process typically aligns with the application's main window thread, the Renderer runs independently. Both processes maintain their own instances of browser and frame objects.
Traditionally, interacting ...
Posted on Thu, 14 May 2026 00:06:32 +0000 by jahwobbler