Inter-Process Communication with Shared Memory in Linux

Shared memory represents the fastest form of Inter-Process Communication (IPC). Once a memory region is mapped into the address space of multiple processes, data transfer between them no longer requires kernel intervention. This eliminates the overhead of system calls for data exchange between processes. The System V IPC mechanism includes thre ...

Posted on Mon, 14 Sep 2026 15:59:22 +0000 by grazzman

Eclipse Iceoryx: Architecture, Design Goals, and Common Issues

Iceoryx Architecture 1.1 Overview This section outlines the architectural design and core principles of Eclipse Iceoryx, a zero-copy inter-process communication (IPC) middleware designed for high-performance systems. ### 1.2 Software Layers Eclipse Iceoryx is structured into several modular components that work together to enable efficient, ...

Posted on Sun, 16 Aug 2026 16:44:31 +0000 by jackpf

Efficient Inter-Task Communication with FreeRTOS Task Notifications

FreeRTOS task notifications offer a highly optimized mechanism for inter-task communication (IPC) and synchronization, serving as a lighter alternative to traditional message queues, semaphores, or mutexes. Unlike these kernel objects, task notifications do not require explicit creation or allocation of separate kernel memory. Instead, the nece ...

Posted on Fri, 14 Aug 2026 16:48:33 +0000 by dbakker

Handling Signals and Message Queues for Inter-Process Communication

Handling Standard Signals #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <signal.h> void signal_handler(int sig_num) { if (sig_num == SIGINT) { printf("Ctrl+C signal received\n"); } } int main(void) { // Set SIGINT to be ignored if (signal(SIGINT, SIG_IGN) == SIG_E ...

Posted on Tue, 04 Aug 2026 16:58:24 +0000 by phyzar

Inter-Process Communication Mechanisms in C++

Inter-Process Communication (IPC) enables different processes to exchange data and coordinate operations within an operating system. Below are common IPC mechanisms along with implementation examples for both Windows and Linux platforms. Fundamentals Pipe: A half-duplex communication channel typical used between related processes like parent-c ...

Posted on Wed, 29 Jul 2026 17:10:24 +0000 by obesechicken13

Linux Core Concepts: Memory, Processes, IPC, and I/O Multiplexing

Inspecting Process Memory Usage Using top PID – Process ID USER – Owner PR – Priority (lower = higher) NI – Nice value VIRT – Virtual memory RES – Physical memory SHR – Shared memory S – State (S=sleep, R=run, Z=zombie, N=negative nice) %CPU – CPU usage %MEM – Physical memory ratio TIME+ – Cumulative CPU time COMMAND – Execu ...

Posted on Sun, 12 Jul 2026 17:21:43 +0000 by Warboss Alex

Signal Handling and Message Queue Communication in C

Basic Signal Handling #include <signal.h> #include <unistd.h> #include <stdio.h> void signal_handler(int signum) { if (signum == SIGINT) { printf("User pressed CTRL + C\n"); } } int main() { // Capture SIGINT signal if (signal(SIGINT, signal_handler) == SIG_ERR) { perror("signal ...

Posted on Sat, 11 Jul 2026 17:27:23 +0000 by Phoenix~Fire

System V Message Queue Implementation Guide

Understanding IPC Objects System V IPC provides three main inter-process communication mechanisms known as IPC objects: message queues, shared memory, and semaphore arrays. These objects exist in kernel space and are globally accessible through unique identifiers, enabling communication between unrelated processes. IPC objects persist in the sy ...

Posted on Thu, 18 Jun 2026 16:47:06 +0000 by SheDesigns

Linux Inter-Process Communication: Mechanisms, Implementation, and Best Practices

Linux provides multiple mechanisms for processes to exchange data and coordinate execution. These range from simple notifications to complex shared data structures, each optimized for specific use cases regarding speed, relationship between processes, and data volume. Signal-Based Notification Signals represent the asynchronous communication la ...

Posted on Wed, 17 Jun 2026 17:08:15 +0000 by Keith Scott

Asynchronous JavaScript and C++ Communication in CEF with Callbacks

The CEF3 framwork operates using a multi-process architecture where the Browser and Renderer live in separate address spaces. While the Browser process typically aligns with the application's main window thread, the Renderer runs independently. Both processes maintain their own instances of browser and frame objects. Traditionally, interacting ...

Posted on Thu, 14 May 2026 00:06:32 +0000 by jahwobbler