Implementing Per-Vertex Lighting Models in Unity Shaders
Before diving into lighting implementation, it is essential to understand two fundamental color operations: addition and multiplication. Additive blending is used to combine light sources, increasing the overall brightness, whereas multiplicative blending is used to modulate textures or mix colors, simulating the absorption of light by material ...
Posted on Mon, 31 Aug 2026 16:53:49 +0000 by resago
Understanding Three.js Core Concepts: Coordinate Systems and Lighting
3D Coordinate System Visualization
Visualizing Coordinate Axes
THREE.AxesHelper() accepts a parameter that determines the length of the coordinate axis lines. You can adjust this value based on your scene requirements.
// AxesHelper: Visual reference for 3D axes
const axisIndicator = new THREE.AxesHelper(200);
scene.add(axisIndicator);
Imple ...
Posted on Wed, 13 May 2026 20:13:09 +0000 by VanHagar