Implementing Dynamic Mesh Slicing Based on Touch Input in Unity
Handling a mesh slicing operation includes generating a cut plane from user interaction, understanding the mesh data structures, and executing the core algorithm. The following sections cover these aspects.
Computing a Cut Plane from Screen Input
To define the cutting plane, convert two screen points into a plane relative to the camera. The ste ...
Posted on Tue, 13 Oct 2026 16:25:08 +0000 by Thresher