Implementing a PlayerPrefs Manager with Reflection in Unity

Reflection Knowledge Primer Determining if one type can be assigned to another (inheritance relationships): public class ParentClass { } public class ChildClass : ParentClass { } ... Type parentType = typeof(ParentClass); Type childType = typeof(ChildClass); // Check if the specified type can be assigned to this type if(parentType.IsAssignabl ...

Posted on Mon, 02 Nov 2026 16:48:51 +0000 by 4rxsid

Local Data Persistence Strategies in Unity

PlayerPrefs for Lightweight Storage Unity's built-in key-value store suits preferences and small settings. // Write values PlayerPrefs.SetString("Username", activeUser); PlayerPrefs.SetInt("HighScore", bestScore); PlayerPrefs.SetFloat("MusicVolume", masterVolume); // Retrieve values activeUser = PlayerPrefs.GetStr ...

Posted on Tue, 04 Aug 2026 16:41:53 +0000 by rndilger