Implementing a PlayerPrefs Manager with Reflection in Unity
Reflection Knowledge Primer
Determining if one type can be assigned to another (inheritance relationships):
public class ParentClass
{
}
public class ChildClass : ParentClass
{
}
...
Type parentType = typeof(ParentClass);
Type childType = typeof(ChildClass);
// Check if the specified type can be assigned to this type
if(parentType.IsAssignabl ...
Posted on Mon, 02 Nov 2026 16:48:51 +0000 by 4rxsid
Local Data Persistence Strategies in Unity
PlayerPrefs for Lightweight Storage
Unity's built-in key-value store suits preferences and small settings.
// Write values
PlayerPrefs.SetString("Username", activeUser);
PlayerPrefs.SetInt("HighScore", bestScore);
PlayerPrefs.SetFloat("MusicVolume", masterVolume);
// Retrieve values
activeUser = PlayerPrefs.GetStr ...
Posted on Tue, 04 Aug 2026 16:41:53 +0000 by rndilger