Mastering Unity AnimationCurve for Procedural Motion
Overview
The AnimationCurve class in Unity provides a powerful way to define custom data transformations over time or space. It is widely used for creating non-linear movement, custom easing functions, terrain modulation, and parametric animation behaviors. By utilizing the built-in editor, developers can visually design curves that influence g ...
Posted on Thu, 04 Jun 2026 16:39:30 +0000 by lorne17
Advanced VEX Techniques for Dynamics, Geometry Manipulation, and Spline Deformation in Houdini
When simulating projectile impacts, calculating the angle between incoming trajectory and surface orientation determines whether the object adheres to the surface or rebounds. By comparing the normalized dot product against a configurable threshold, we can trigger a reflection sequence.
vector trajectory = @v;
vector surf_normal = normalize(@hi ...
Posted on Thu, 07 May 2026 12:32:59 +0000 by Ayien