Implementing 3D Coordinate Transformations with Quaternions in C++ Using Eigen
Implementing 3D Coordinate Transformations with Quaternions in C++ Using Eigen
1. Declaring Quaternions
cpp
#include
#include
#include
using Eigen::Quaternionf;
using Eigen::Vector3f;
using namespace std;
int main()
{
// Create two quaternions with w, x, y, z components
Quaternionf rotation_quat{1, 2, 3, 4};
Quaternionf trans ...
Posted on Fri, 08 May 2026 04:39:47 +0000 by matthewd