Understanding Arc and Weak Reference Counting in Rust
===============
Arc<T> and Weak<T> are reference counting smart pointer types in Rust's standard library, designed for thread-safe shared ownership of data. They belong to the std::sync module and are commonly used in scenarios like building relational object models (with primary and foreign keys), implementing cache references, and ...
Posted on Sun, 20 Sep 2026 16:50:18 +0000 by hyeteck
Understanding Trait Bounds as Type Constraints in Rust
In Rust, trait bounds serve as constraints on types rather than just interfaces. When definnig a trait with bounds, we're actually specifying that any implementing type must also satisfy other trait requirements.
Basic Implementation Example
use std::fmt;
struct Coordinate {
x: i32,
y: i32,
}
trait Duplicate {
fn duplicate(&se ...
Posted on Mon, 14 Sep 2026 16:40:21 +0000 by slionheart
Building Complex Parsers by Composing and Recombining Parser Combinators
In nom, parser combinators enable the construction of sophisticated parsers by assembling simpler ones. This compositional approach supports modularity, reuse, and even recursive structures.
Core Concepts
Primitive parsers handle basic input elements like digits, specific characters, or whitespace.
Combinators are higher-order functions that m ...
Posted on Fri, 11 Sep 2026 16:50:45 +0000 by crazyjust
Can Rust Communicate with a C Program Using gRPC? A Rust Client and C Server Example
Yes, Rust can communicate with a C program using gRPC. gRPC is a language-agnostic framework that enables interoperability between different languages, including Rust and C.
Key Steps Overview:
Define the gRPC Interface (.proto File): Specify the interface betwean the cleint and server.
Implement the C Server: Use C to handle requests from the ...
Posted on Thu, 03 Sep 2026 16:47:42 +0000 by PoOP
Understanding Stack and Heap Memory with Rust's Ownership Model
Stack and Heap Memory Regions
Systems programming relies on two primary memory regions: the stack and the heap. The stack operates as a strict last-in, first-out structure, storing data with a known, fixed size at compile time. It holds primitive values and memory addresses that point to larger, dynamically allocated structures. Because of its ...
Posted on Fri, 28 Aug 2026 16:51:11 +0000 by MikeL
Rust Ownership and Memory Management
Undesrtanding Ownership in Rust
Rust employs a unique ownership system for memory management that differs from both garbage collection and manual memory management approaches.
Core Ownership Rules
Each value in Rust has exact one owner
Only one owner can exist at any given time
Values are dropped when their owner goes out of scope
Ownership a ...
Posted on Fri, 28 Aug 2026 16:46:57 +0000 by neilybod
Understanding Rust FFI: Symbol Declaration, Address Resolution, and Linking Models
Rust’s Foreign Function Interface operates on the same compilation and linking principles as C and C++, with the unsafe keyword serving as the primary boundary marker. When developing bare-metal systems without the standard library, developers must manually manage the execution environment, including the program entry point and initial stack al ...
Posted on Thu, 27 Aug 2026 16:50:07 +0000 by RussW
Rust Ownership: Move, Clone, and Copy Explained
Varible-Data Interaction: Move
In Rust, multiple variables can interact with the same data in different ways. Consider Example 4-2, which uses integers:
let x = 5;
let y = x;
Example 4-2: Assigning the integer value of variable x to y.
We can roughly guess what this does: "Bind 5 to x; then make a copy of the value x and bind it to y.&quo ...
Posted on Wed, 26 Aug 2026 16:23:13 +0000 by invisionx
Implementing a Custom Vector Type for PostgreSQL with pgrx
Defining the Vector Structure
Our goal is to enable SQL statements like:
CREATE TABLE embeddings (embedding vector(3));
We start by defining a Rust struct that wraps a vector of floating-point numbers:
#[derive(Debug, serde::Deserialize, serde::Serialize)]
#[serde(transparent)]
pub struct VectorData {
components: Vec<f64>,
}
</f6 ...
Posted on Tue, 25 Aug 2026 16:51:34 +0000 by mjohnson025
Rust Primitive Types, Functions, Control Flow, and Placeholders
Integer Types
Rust provides signed and unsigned integers in various bit widths:
Bit Width Signed Unsigned
8-bit i8 u8
16-bit i16 u16
32-bit i32 u32
64-bit i64 u64
128-bit i128 u128
arch-dependent isize usize
Example declarations:
let val_i8: i8 = 1;
let val_u8: u8 = 1;
let val_i16: i16 ...
Posted on Wed, 19 Aug 2026 16:35:14 +0000 by bal bal