Implementing Per-Vertex Lighting Models in Unity Shaders
Before diving into lighting implementation, it is essential to understand two fundamental color operations: addition and multiplication. Additive blending is used to combine light sources, increasing the overall brightness, whereas multiplicative blending is used to modulate textures or mix colors, simulating the absorption of light by material ...
Posted on Mon, 31 Aug 2026 16:53:49 +0000 by resago