Refactoring a Simple Factory with the Table-Driven Method in C++
The classic simple factory pattern often relies on a switch or if-else chain to instantiate concrete objects. This approach violates the open/closed principle because adding a new type forces modification of the factory class. Table-driven design eliminates hard-coded branching by mapping identifiers directly to object creation functions.
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Posted on Thu, 07 May 2026 16:46:05 +0000 by nodehopper