Pyglet-Based Sokoban Level Editor with Mouse-Driven Sprite Tracking
This implementation builds a Sokoban level editor using Pyglet, featuring real-time sprite movement synchronized to mouse psoition, grid-based layout, and interactive tile placement.
Mouse-Driven Sprite Movement
A sprite follows the mouse cursor continuously. On mouse press, a tile is placed at the current grid-aligned position. The core logic ...
Posted on Mon, 08 Jun 2026 17:45:26 +0000 by jeancharles