Sequence Detection Using Shift Register and State Machine Approaches
This article presents two distinct methods for detecting a predefined binary sequence 01110001 in a serial input stream. The output signal match is asserted when the target sequence is detected.
Method 1: Moore Finite State Machine (FSM)
The first approach implements a Moore-type FSM that transitions through states representing progress toward ...
Posted on Tue, 28 Jul 2026 17:12:27 +0000 by magic-chef
Implementing SCCB Protocol for Camera Configuration in FPGA
SCCB Protocol Overview
The SCCB (Serial Camera Control Bus) protocol is commonly used for configuring registers in camera modules, particularly those in the OV series. This protocol evolved from the I2C protocol and shares many similarities with it. A complete transmission in SCCB consists of either two phases (for read operations) or three pha ...
Posted on Sun, 05 Jul 2026 16:42:33 +0000 by stirton
Unity 2D Character Movement Implementation Guide
Overview
This guide demonstrates how to implement a robust 2D character movement system in Unity using a state machine architecture. We'll cover animation setup, physics configuration, input handling, and directional flipping to create responsive character controls suitable for platformer games.
Animation System Setup
Preparing the Sprite Asset ...
Posted on Sat, 09 May 2026 03:13:04 +0000 by bsamson
Building a Custom AT Command Framework for IoT Communication Modules
Framework Overview
When working with NB-IoT, BLE, or other communication modules that utilize AT command interfaces, a flexible and maintainable AT command framework becomes essential. The framework described here combines a state machine architecture with structured command arrays to handle complex communication sequences efficient.
Core Desig ...
Posted on Sat, 09 May 2026 01:42:56 +0000 by ramzess