Unity 2D Character Movement Implementation Guide
Overview
This guide demonstrates how to implement a robust 2D character movement system in Unity using a state machine architecture. We'll cover animation setup, physics configuration, input handling, and directional flipping to create responsive character controls suitable for platformer games.
Animation System Setup
Preparing the Sprite Asset ...
Posted on Sat, 09 May 2026 03:13:04 +0000 by bsamson
Building a Custom AT Command Framework for IoT Communication Modules
Framework Overview
When working with NB-IoT, BLE, or other communication modules that utilize AT command interfaces, a flexible and maintainable AT command framework becomes essential. The framework described here combines a state machine architecture with structured command arrays to handle complex communication sequences efficient.
Core Desig ...
Posted on Sat, 09 May 2026 01:42:56 +0000 by ramzess