Common Lodash Functions and Their Native JavaScript Alternatives

Iterating a Specific Number of Times JavaScript's for loop is standard for iteration, but Lodash's _.times offers a concise alternative for fixed counts. // Native JavaScript for (let i = 0; i < 5; i++) { console.log(i); } // Lodash _.times(5, (index) => { console.log(index); }); Accessing Nested Porperties Lodash's _.map allows ...

Posted on Sun, 17 May 2026 18:52:06 +0000 by zander213

Essential Utility Functions for Unity Projects

Cached Camera Reference Accessing Camera.main repeatedly incurs a performance cost because Unity perfomrs a scene-wide search by tag each time. To avoid this, maintain a single cached reference initialized on first access: private static Camera _cachedMainCamera; public static Camera MainCamera { get { if (_cachedMainCamera == ...

Posted on Sun, 10 May 2026 00:24:53 +0000 by noobcody