Essential Utility Functions for Unity Projects
Cached Camera Reference
Accessing Camera.main repeatedly incurs a performance cost because Unity perfomrs a scene-wide search by tag each time. To avoid this, maintain a single cached reference initialized on first access:
private static Camera _cachedMainCamera;
public static Camera MainCamera
{
get
{
if (_cachedMainCamera == ...
Posted on Sun, 10 May 2026 00:24:53 +0000 by noobcody