Advanced VEX Techniques for Dynamics, Geometry Manipulation, and Spline Deformation in Houdini

When simulating projectile impacts, calculating the angle between incoming trajectory and surface orientation determines whether the object adheres to the surface or rebounds. By comparing the normalized dot product against a configurable threshold, we can trigger a reflection sequence. vector trajectory = @v; vector surf_normal = normalize(@hi ...

Posted on Thu, 07 May 2026 12:32:59 +0000 by Ayien