Understanding Thread Synchronization in C#
Thread synchronization ensures that multiple threads coordinate access to shared resources—preventing race conditions, data corruption, and inconsistent state. At its core, it's about enforcing order: one thread must complete a critical operation before another begins, especially when reading from or writing to the same memory location.
Conside ...
Posted on Fri, 19 Jun 2026 18:14:49 +0000 by jkrystof
Integrating SQL and SQLite Databases in Unity Projects
Database Setup
This guide covers connecting Unity applications to both SQL and SQLite databases using Navicat as the database management tool.
Preparing SQL Database
Create your SQL database with the required tables. Modify database names, table structures, and credentials according to your project needs.
Preparing SQLite Database
SQLite databa ...
Posted on Fri, 19 Jun 2026 16:54:02 +0000 by Impact
Creating Windows Services with Topshelf
Topshelf provides an alternative approach to developing Windows services. This article demonstrates how to build a Windows service using Topshelf through a step-by-step process. Topshelf is an open-source, cross-platform hosting framework that supports both Windows and Mono environments. It enables developers to quickly create robust service ho ...
Posted on Fri, 12 Jun 2026 17:40:31 +0000 by genesysmedia
Understanding IEnumerable vs. IQueryable in C#
Introduction
In C#, both IEnumerable and IQueryable are fundamental interfaces for working with collections of data. While they share a common ancestor and similar names, they serve distinct purposes and are optimized for different scenarios. Understanding their differences is crucial for writing efficient and scalable applications.
IEnumerable ...
Posted on Fri, 05 Jun 2026 17:26:13 +0000 by Dave2711
Unity Editor Extension Toolkit: Mastering EditorGUIUtility for Custom Tools
EditorGUIUtility is a foundational utility class in Unity’s editor scripting API, desinged to augment and streamline common editor UI tasks. Unlike EditorGUI, which handles immediate-mode control rendering, EditorGUIUtility provides stateless helper functions—ranging from asset loading and coordinate trensformations to object selection workflow ...
Posted on Tue, 02 Jun 2026 18:27:12 +0000 by gardnc
Identifying and Resolving Dependency Injection Code Smells
Addressing Constructor Over-injection
Constructor Injection is generally the preferred method for delivering dependencies. However, when a class requires an excessive number of parameters in its constructor, it often indicates a design flaw. This phenomenon is known as Constructor Over-injection.
Consider the following example of a class with t ...
Posted on Tue, 02 Jun 2026 16:32:35 +0000 by herod1
Building Custom CSA Controls in C# for Enterprise Workflow Systems
To develop a custom CSA (Customer Service Application) control in C#, follow this structured implementation pattern that integrates with the underlying Pebble-based workflow engine.
Control Initialization and Lifecycle Management
Begin by defining a dedicated namespace for your control library:
namespace SimPerfect.Workflow.Controls
Implement ...
Posted on Sun, 31 May 2026 21:39:55 +0000 by l00ph0le
Implementing Asynchronous Operations in C# via Delegate Patterns
Overview of Asynchronous Execution in .NET
The .NET Framework provides mechanisms to execute methods asynchronously without blocking the calling thread. This is achieved by defining a delegate matching the signature of the target method. The Common Language Runtime (CLR) automatically generates BeginInvoke and EndInvoke methods for any given de ...
Posted on Sat, 30 May 2026 21:35:50 +0000 by andreea115
Managing Object References for Inter-Script Communication in Unity
Setup Overview
Two key nodes exist in this scenario: a Unit Manager node (equipped with Transform and UnitFactory components) and a Unit prefab node (equipped with Tarnsform and Unit components). The objective involves retrieving the Unit component from the instantiated prefab.
Direct Component Reference Approach
A common novice implementation ...
Posted on Fri, 29 May 2026 16:48:06 +0000 by Mirage
Building a Robust Modbus TCP Client in C#
Modbus TCP is a widely adopted industrial communication protocol that operates over standard Ethernet networks. Unlike its serial counterpart (Modbus RTU), it leverages TCP/IP for transport, eliminating the need for checksums while introducing new considerations around connection management, byte ordering, and message framing.
Core Architecture ...
Posted on Mon, 25 May 2026 23:40:12 +0000 by velkymx