Terminal-Based Sokoban Implementation in C for Linux

Custom Input Handling Implemantation #ifndef KEY_READER_H #define KEY_READER_H #include <termios.h> #include <unistd.h> int read_key() { struct termios original_settings, modified_settings; tcgetattr(STDIN_FILENO, &original_settings); modified_settings = original_settings; modified_settings.c_lflag &= ...

Posted on Mon, 02 Nov 2026 16:32:27 +0000 by jawapro

Implementing Map Elements and Pseudo-3D Rendering in Pygame

Loading TMX Maps with pytmx The Tiled map editor exports files in .tmx format. The pytmx library provides a convenient way to load these maps into pygame. Install it via pip and import the load_pygame function: from pytmx.util_pygame import load_pygame Load the map file in the level setup: tmx_data = load_pygame('../data/map.tmx') Understandi ...

Posted on Thu, 29 Oct 2026 16:14:13 +0000 by nloding

Building a Custom Level Editor in Unity

Core Features of a Level Editing Tool A functional level editor requires several fundamental capabilities. Developers must be able to initialize new stages with configurable metadata encluding titles, narratives, and challange ratings. Scene manipulation involves placing entities, modifying their spatial properties, and configuring physics comp ...

Posted on Wed, 28 Oct 2026 16:40:17 +0000 by thumrith

Implementing Dynamic Mesh Slicing Based on Touch Input in Unity

Handling a mesh slicing operation includes generating a cut plane from user interaction, understanding the mesh data structures, and executing the core algorithm. The following sections cover these aspects. Computing a Cut Plane from Screen Input To define the cutting plane, convert two screen points into a plane relative to the camera. The ste ...

Posted on Tue, 13 Oct 2026 16:25:08 +0000 by Thresher

Using Dual Stages in libGDX for Android Game Development

In game screeens, it's common to have a static background alongside interactive elements and characters. A typical approach is to group background items into a Group for easier management. How ever, sometimes this design isn't foreseen initially, or the background involves more than a simple image, requiring blending between background and inte ...

Posted on Sat, 10 Oct 2026 16:22:35 +0000 by jesushax

Unity Development Fundamentals: Mathematics, Coroutines, and Resource Management

Mathematical Foundations Mathf Utilities float circleRatio = Mathf.PI; int absoluteValue = Mathf.Abs(-42); int ceilingValue = Mathf.CeilToInt(1.2f); // 2 int floorValue = Mathf.FloorToInt(1.9f); // 1 int constrained = Mathf.Clamp(25, 0, 100); // 25 int smallest = Mathf.Min(10, 3, 7); int largest = Mathf.Max(10, 3, 7); float exponential = Mat ...

Posted on Sat, 03 Oct 2026 16:44:15 +0000 by vargadanis

Optimizing LibGDX Game Assets with TexturePacker

LibGDX requires texture dimesnions to be powers of two, necessitating manual resizing of arbitrary images. This becomes inefficient when managing numerous assets, cmopounded by the need to extract sub-images using TextureRegion. The LibGDX toolset includes TexturePacker (in com.badlogic.gdx.tools.imagepacker) to automate atlas generation. It co ...

Posted on Fri, 02 Oct 2026 16:16:00 +0000 by MrJW

Dragging Within Irregular Boundaries Using ActionScript 3

Achieving smooth drag behavior constrained to irregular shapes in AS3 requires two core checks: aligning the dragged item's registration point with the cursor to prevent visual jumps, and detecting collisions with forbiddne zones to revert movement when breached. Drag Logic Implementation import flash.events.MouseEvent; import flash.events.Even ...

Posted on Sat, 26 Sep 2026 16:30:23 +0000 by scott_ttocs46

Building Games with jQuery: Advanced Techniques for Perspective, Levels, Multiplayer, and Social Integration

Chapter 5: Perspective Rendering Top-down perspective (also called bird's-eye view) is one of the most popular rendering techniques for browser-based games. This approach enables a wide variety of game genres: Battle royale-style action games Shooter games featuring alien creatures RPGs inspired by classic titles like The Legend of Zelda City- ...

Posted on Sat, 12 Sep 2026 16:31:56 +0000 by Lustre

Building a Classic Snake Game with C and Win32 API

Project ObjectivesDevelop a console-based Snake game using C on Windows. The implementation includes:Game map renderingSnake movement controlled by arrow keysFood consumption mechanicsCollision detection (walls and self)Score tracking systemSpeed adjustment (acceleration and deceleration)Pause functionalityEssential TechnologiesThis project uti ...

Posted on Sun, 06 Sep 2026 16:55:59 +0000 by dayang