Unreal Engine C++ Notes: Logging, Rotation, Line Traces, and Delegates
Logging Messages
UE_LOG is a macro that outputs log messages to the log file. It takes a logging category as its first argument. Many categories are built-in and defined in CoreGlobals.h.
UE_LOG(LogTemp, Warning, TEXT("Hello"));
Message formatting with FString
UE_LOG(LogTemp, Warning, TEXT("The Actor's name is %s"), *YourAc ...
Posted on Mon, 20 Jul 2026 17:01:34 +0000 by wacook