Extracting Type, Method, and Field Information from Unity IL2CPP Binaries Using IL2CppDumper

Overview When a Unity project is built using the Mono backend, the Assembly-CSharp.dll is directly accessible from the APK. If the developer hasn’t obfuscated it, tools like ILSpy can easily decompile the assembly. However, when using the IL2CPP backend, this DLL is absent. Instead, the IL2CppDumper tool can reconstruct equivalent type metad ...

Posted on Wed, 04 Nov 2026 16:51:54 +0000 by BandonRandon

Implementing a PlayerPrefs Manager with Reflection in Unity

Reflection Knowledge Primer Determining if one type can be assigned to another (inheritance relationships): public class ParentClass { } public class ChildClass : ParentClass { } ... Type parentType = typeof(ParentClass); Type childType = typeof(ChildClass); // Check if the specified type can be assigned to this type if(parentType.IsAssignabl ...

Posted on Mon, 02 Nov 2026 16:48:51 +0000 by 4rxsid

Building a Custom Level Editor in Unity

Core Features of a Level Editing Tool A functional level editor requires several fundamental capabilities. Developers must be able to initialize new stages with configurable metadata encluding titles, narratives, and challange ratings. Scene manipulation involves placing entities, modifying their spatial properties, and configuring physics comp ...

Posted on Wed, 28 Oct 2026 16:40:17 +0000 by thumrith

Using EditorGUI and EditorGUILayout for Unity Editor Extensions

The automatic layout system in Unity's GUI is handled by the GUILayout class. Its methods are similar to the base GUI class but include automatic positioning and sizing for UI elements. GUILayout Options Options can be passed to GUILayout methods to control element sizing: Fixed Width/Height: GUILayout.Width(300), GUILayout.Height(200) Minimum ...

Posted on Tue, 20 Oct 2026 16:28:02 +0000 by y4m4

Signing Unity Apps for Mac App Store Distribution

Mac App Distribution and Signing Fundamentals Notarization Rules Apps distributed via the Mac App Store do not require separate notarization, as Apple performs equivalent security checks during the review process. Applications distributed outside the Mac App Store must be notarized. Without this, macOS will display warnings stating the app &qu ...

Posted on Tue, 13 Oct 2026 16:50:26 +0000 by danc81

UnityWebRequest Complete Usage Guide

Introduction UnityWebRequest is Unity's modern networking solution for handling HTTP communications. It provides a flexible system for sending requests to web servers and handling responses. This article covers the various HTTP methods and common usage scenarios. Basic Usage The fundamental approach involvse creating a UnityWebRequest instance ...

Posted on Tue, 13 Oct 2026 16:41:04 +0000 by gabrielp

Implementing Dynamic Mesh Slicing Based on Touch Input in Unity

Handling a mesh slicing operation includes generating a cut plane from user interaction, understanding the mesh data structures, and executing the core algorithm. The following sections cover these aspects. Computing a Cut Plane from Screen Input To define the cutting plane, convert two screen points into a plane relative to the camera. The ste ...

Posted on Tue, 13 Oct 2026 16:25:08 +0000 by Thresher

Unity 2D Game Core Utilities Integration Guide

Namespace Requirement Ensure the following directive is included in scripts using these utilities: using UtilityCore; Async Scene Loader Configuration Parameters Parameter Description progressText UI Text component displaying load percentage fillRect RectTransform representing the loading bar fill fullWidth Target screen width repre ...

Posted on Wed, 07 Oct 2026 16:21:47 +0000 by darkvengance

Unity Development Fundamentals: Mathematics, Coroutines, and Resource Management

Mathematical Foundations Mathf Utilities float circleRatio = Mathf.PI; int absoluteValue = Mathf.Abs(-42); int ceilingValue = Mathf.CeilToInt(1.2f); // 2 int floorValue = Mathf.FloorToInt(1.9f); // 1 int constrained = Mathf.Clamp(25, 0, 100); // 25 int smallest = Mathf.Min(10, 3, 7); int largest = Mathf.Max(10, 3, 7); float exponential = Mat ...

Posted on Sat, 03 Oct 2026 16:44:15 +0000 by vargadanis

Abstract Classes and Interfaces in Unity C# Development

Introduction In Unity development with C#, abstract classes and interfaces are core object-oriented programming constructs. They facilitate the design of flexible and maintainable game architectures by establishing contracts and defining shared behavior. Core Definitions Abstract Class An abstract class is a class that cannot be instantiated an ...

Posted on Sun, 27 Sep 2026 16:42:25 +0000 by cjmling