Implementing Character Movement in Unity
Unity development notes for a 2D Metroidvania-style game
Unity tutorial (zero) usage of Unity and VS
Unity tutorial (one) learning state machines
Unity tutorial (two) implementing character movement
Unity tutorial (three) implementing character jump
Unity tutorial (four) collision detection
Unity tutorial (five) implementing character dash
Unit ...
Posted on Sat, 09 May 2026 03:13:04 +0000 by bsamson
Optimizing UGUI Performance
Core Concepts
All UI elements are rendered using mesh-based geometry.
An Image component consists of two triangles forming four vertices.
A draw call represents a GPU command submission for rendering an object or batch of objects. Each draw call involves sending rendering instructions to the graphics processor.
Fill rate refers to the number of ...
Posted on Fri, 08 May 2026 02:04:05 +0000 by Trek15