Introduction to Unity Dependency Injection
Unity is a lightweight and extensible dependency injection (DI) container developed by Microsoft's Patterns & Practices team. It supports three common DI modes: Constructor Injection, Property Injection, and Method Call Injection. The latest version, 1.2, can be downloaded from the Microsoft open-source site at Unity Codeplex. By using Unit ...
Posted on Fri, 18 Sep 2026 16:13:49 +0000 by Chantal
Implementing Per-Vertex Lighting Models in Unity Shaders
Before diving into lighting implementation, it is essential to understand two fundamental color operations: addition and multiplication. Additive blending is used to combine light sources, increasing the overall brightness, whereas multiplicative blending is used to modulate textures or mix colors, simulating the absorption of light by material ...
Posted on Mon, 31 Aug 2026 16:53:49 +0000 by resago
Integrating Java Methods in Unity C# via AndroidJavaObject and AndroidJavaClass
We cnotinue from the previous article where we created a JAR file and placed it in Unity. The current setup includes a simple UI and a script attached to the UseJavaExample GameObject.
Below is the Unity API for calling Java code:
void Start()
{
// Calling static methods
AndroidJavaClass javaClass = new AndroidJavaClass("your.class ...
Posted on Mon, 31 Aug 2026 16:44:20 +0000 by lynwell07
High-Performance Mobile Glass Rendering Using Single-Pass MatCap Shaders
Implementing convincing glass surfaces on mobile hardware requires strict optimization to avoid render bottlenecks. Screen-space techniques like GrabPass introduce significant overhead due to frame buffer reads and sorting complexity. This approach bypasses those limitations by utilizing Material Capture (MatCap) textures within a single render ...
Posted on Thu, 27 Aug 2026 16:35:47 +0000 by Bill_Draving
High-Resolution Camera Screenshots in Unity
Capturing high-resolution screenshots from specific cameras requiers careful implementation of render textrues and file output operations.
Core Script:
CameraSnapshot.cs
using UnityEngine;
using System.IO;
public class CameraSnapshot : MonoBehaviour {
public enum ResolutionMode {
CameraPixelDimensions,
DisplayResolution ...
Posted on Thu, 20 Aug 2026 16:45:37 +0000 by mort
Local Data Persistence Strategies in Unity
PlayerPrefs for Lightweight Storage
Unity's built-in key-value store suits preferences and small settings.
// Write values
PlayerPrefs.SetString("Username", activeUser);
PlayerPrefs.SetInt("HighScore", bestScore);
PlayerPrefs.SetFloat("MusicVolume", masterVolume);
// Retrieve values
activeUser = PlayerPrefs.GetStr ...
Posted on Tue, 04 Aug 2026 16:41:53 +0000 by rndilger
C# Inheritance and Interface Implementation in Unity Development
Understanding Derived Classes and Interface Implementations
Derived Classes (Inheritance)
Derived classes use the : symbol to inherit from a base class, gaining access to all non-private members (fields, methods, properties) and can override or extend functionality.
Common Unity Usage:
All MonoBehaviour scripts implicitly inherit from UnityEng ...
Posted on Sun, 02 Aug 2026 16:31:02 +0000 by navid
Generating Custom 360-Degree Panoramic Textures in Unity
Target Environment
Unity Version: 2022.3.20f1
Render Pipeline: Universal Render Pipeline (URP)
The workflow for generating a custom 360-degree panoramic image consists of three distinct stages:
Capturing the 3D environment and rendering it into a source Cubemap.
Extracting the six individual faces from the Cubemap.
Stitching these faces int ...
Posted on Wed, 29 Jul 2026 16:36:45 +0000 by crishna369
Implementing Movement, Rotation, and Scaling with Input in Unity
To control an object in Unity, create a new scene and add a Cube. In the Assets folder, establish a Scripts directory and generate a script named PlayerMovement.cs. Attach this script to the Cube.
Define variables for movement speed and direction. In the Update method, capture input from the keyboard using Input.GetAxis for horizontal and verti ...
Posted on Fri, 24 Jul 2026 16:06:59 +0000 by bguzel
Calling Android Toast Notifications from Unity C# Scripts
Overview
This article demonstrates how to invoke native Android functionality directly from Unity by leveraging the AndroidJavaClass and AndroidJavaObject APIs. Specifically, we'll implement a wrapper that allows displaying Toast notifications—a common Android UI component for showing brief messsages to users.
Implementation Details
Core Concep ...
Posted on Thu, 23 Jul 2026 16:34:22 +0000 by freelancedeve