Implementing Character Movement in Unity

Unity development notes for a 2D Metroidvania-style game Unity tutorial (zero) usage of Unity and VS Unity tutorial (one) learning state machines Unity tutorial (two) implementing character movement Unity tutorial (three) implementing character jump Unity tutorial (four) collision detection Unity tutorial (five) implementing character dash Unit ...

Posted on Sat, 09 May 2026 03:13:04 +0000 by bsamson

Optimizing UGUI Performance

Core Concepts All UI elements are rendered using mesh-based geometry. An Image component consists of two triangles forming four vertices. A draw call represents a GPU command submission for rendering an object or batch of objects. Each draw call involves sending rendering instructions to the graphics processor. Fill rate refers to the number of ...

Posted on Fri, 08 May 2026 02:04:05 +0000 by Trek15