Implementing Spatial Anchors in Unity for HoloLens 2 with MRTK

The Mixed Reality Toolkit (MRTK) provides a cross-platform framework for building spatially aware applications targeting HoloLens, Windows Mixed Reality, and other XR devices. It includes input systems, UI components, and foundational utilities to accelerate development. Project Setup Begin with a new Unity project using Unity 2019.4.40—this ve ...

Posted on Thu, 16 Jul 2026 16:54:32 +0000 by jkatcherny

Integrating Unity Container with SuperSocket in WPF Applications

Configuring the Host BuilderTo enable Unity as the dependency injection framework for SuperSocket, begin by installing the Unity.Microsoft.DependencyInjection NuGet package. During the initialization of the server host, apply the UseUnityServiceProvider extension method to the IHostBuilder. This bridges the SuperSocket lifecycle with the Unity ...

Posted on Thu, 02 Jul 2026 16:59:26 +0000 by strangermaster

Understanding the Unity Editor Interface and Core Concepts

Project Architecture The fundamental structural hierarchy of a Unity project follows a specific order: Project contains Scenes, Scenes contain Game Objects, Game Object are constructed from Components, and Components possess specific Properties. Main Toolbar and Shortcuts The top menu bar provides access to essential editor functions. Below is ...

Posted on Sat, 27 Jun 2026 17:08:16 +0000 by runthis

Integrating SQL and SQLite Databases in Unity Projects

Database Setup This guide covers connecting Unity applications to both SQL and SQLite databases using Navicat as the database management tool. Preparing SQL Database Create your SQL database with the required tables. Modify database names, table structures, and credentials according to your project needs. Preparing SQLite Database SQLite databa ...

Posted on Fri, 19 Jun 2026 16:54:02 +0000 by Impact

Physics-Based Simulation: Finite Element and Finite Volume Methods

0 Introduction This document explores computational approaches for physics-based simulations in game development. While these methods are commonly used in engineering and scientific computing, their adaptation for real-time interactive applications presents unique challenges. 1 Energy-Based Physics Physics simulations fundamentally rely on ener ...

Posted on Thu, 18 Jun 2026 16:29:14 +0000 by jeff5656

Unity Animation System: Core Principles and Practical Techniques

Unity provides two distinct animation systems: the modern Mecanim system (simply called the Animation system) and the Legacy system. The Mecanim system, driven by the Animator component, Animator Controller, and Animation Clips, is the recommended choice for most projects, especially those requiring complex blending and state machines. The Lega ...

Posted on Tue, 09 Jun 2026 17:25:03 +0000 by digibrain

Mastering Unity AnimationCurve for Procedural Motion

Overview The AnimationCurve class in Unity provides a powerful way to define custom data transformations over time or space. It is widely used for creating non-linear movement, custom easing functions, terrain modulation, and parametric animation behaviors. By utilizing the built-in editor, developers can visually design curves that influence g ...

Posted on Thu, 04 Jun 2026 16:39:30 +0000 by lorne17

Unity Screen Orientation: Landscape Mode Setup and Common Issues

This article covers how to set screen orientation in Unity, focusing on landscape mode, and addresses common pitfalls when combining Unity with native Android development or using auto-rotation with a specific default orientation. Setting the Screen Orietnation For both Android and iOS projects, it's common to lock the screen to a specific orie ...

Posted on Fri, 29 May 2026 19:26:10 +0000 by kellog

Managing Object References for Inter-Script Communication in Unity

Setup Overview Two key nodes exist in this scenario: a Unit Manager node (equipped with Transform and UnitFactory components) and a Unit prefab node (equipped with Tarnsform and Unit components). The objective involves retrieving the Unit component from the instantiated prefab. Direct Component Reference Approach A common novice implementation ...

Posted on Fri, 29 May 2026 16:48:06 +0000 by Mirage

Implementing Singleton Pattern in Game Development

The Singleton pattern ensures a class has only one instance throughout a application's lifecycle and provides a global access point to it. This design is beneficial when multiple operations must coordinate with a shared resource, such as a file system manager where concurrent create and delete actions could conflict if separate instances were u ...

Posted on Sun, 24 May 2026 16:21:36 +0000 by Eddyon