Extracting Type, Method, and Field Information from Unity IL2CPP Binaries Using IL2CppDumper
Overview
When a Unity project is built using the Mono backend, the Assembly-CSharp.dll is directly accessible from the APK. If the developer hasn’t obfuscated it, tools like ILSpy can easily decompile the assembly. However, when using the IL2CPP backend, this DLL is absent. Instead, the IL2CppDumper tool can reconstruct equivalent type metad ...
Posted on Wed, 04 Nov 2026 16:51:54 +0000 by BandonRandon
Implementing a PlayerPrefs Manager with Reflection in Unity
Reflection Knowledge Primer
Determining if one type can be assigned to another (inheritance relationships):
public class ParentClass
{
}
public class ChildClass : ParentClass
{
}
...
Type parentType = typeof(ParentClass);
Type childType = typeof(ChildClass);
// Check if the specified type can be assigned to this type
if(parentType.IsAssignabl ...
Posted on Mon, 02 Nov 2026 16:48:51 +0000 by 4rxsid
Building a Custom Level Editor in Unity
Core Features of a Level Editing Tool
A functional level editor requires several fundamental capabilities. Developers must be able to initialize new stages with configurable metadata encluding titles, narratives, and challange ratings. Scene manipulation involves placing entities, modifying their spatial properties, and configuring physics comp ...
Posted on Wed, 28 Oct 2026 16:40:17 +0000 by thumrith
Using EditorGUI and EditorGUILayout for Unity Editor Extensions
The automatic layout system in Unity's GUI is handled by the GUILayout class. Its methods are similar to the base GUI class but include automatic positioning and sizing for UI elements.
GUILayout Options
Options can be passed to GUILayout methods to control element sizing:
Fixed Width/Height: GUILayout.Width(300), GUILayout.Height(200)
Minimum ...
Posted on Tue, 20 Oct 2026 16:28:02 +0000 by y4m4
Signing Unity Apps for Mac App Store Distribution
Mac App Distribution and Signing Fundamentals
Notarization Rules
Apps distributed via the Mac App Store do not require separate notarization, as Apple performs equivalent security checks during the review process.
Applications distributed outside the Mac App Store must be notarized. Without this, macOS will display warnings stating the app &qu ...
Posted on Tue, 13 Oct 2026 16:50:26 +0000 by danc81
UnityWebRequest Complete Usage Guide
Introduction
UnityWebRequest is Unity's modern networking solution for handling HTTP communications. It provides a flexible system for sending requests to web servers and handling responses. This article covers the various HTTP methods and common usage scenarios.
Basic Usage
The fundamental approach involvse creating a UnityWebRequest instance ...
Posted on Tue, 13 Oct 2026 16:41:04 +0000 by gabrielp
Implementing Dynamic Mesh Slicing Based on Touch Input in Unity
Handling a mesh slicing operation includes generating a cut plane from user interaction, understanding the mesh data structures, and executing the core algorithm. The following sections cover these aspects.
Computing a Cut Plane from Screen Input
To define the cutting plane, convert two screen points into a plane relative to the camera. The ste ...
Posted on Tue, 13 Oct 2026 16:25:08 +0000 by Thresher
Unity 2D Game Core Utilities Integration Guide
Namespace Requirement
Ensure the following directive is included in scripts using these utilities:
using UtilityCore;
Async Scene Loader
Configuration Parameters
Parameter
Description
progressText
UI Text component displaying load percentage
fillRect
RectTransform representing the loading bar fill
fullWidth
Target screen width repre ...
Posted on Wed, 07 Oct 2026 16:21:47 +0000 by darkvengance
Unity Development Fundamentals: Mathematics, Coroutines, and Resource Management
Mathematical Foundations
Mathf Utilities
float circleRatio = Mathf.PI;
int absoluteValue = Mathf.Abs(-42);
int ceilingValue = Mathf.CeilToInt(1.2f); // 2
int floorValue = Mathf.FloorToInt(1.9f); // 1
int constrained = Mathf.Clamp(25, 0, 100); // 25
int smallest = Mathf.Min(10, 3, 7);
int largest = Mathf.Max(10, 3, 7);
float exponential = Mat ...
Posted on Sat, 03 Oct 2026 16:44:15 +0000 by vargadanis
Abstract Classes and Interfaces in Unity C# Development
Introduction
In Unity development with C#, abstract classes and interfaces are core object-oriented programming constructs. They facilitate the design of flexible and maintainable game architectures by establishing contracts and defining shared behavior.
Core Definitions
Abstract Class
An abstract class is a class that cannot be instantiated an ...
Posted on Sun, 27 Sep 2026 16:42:25 +0000 by cjmling